Level
|
KXP
|
1
|
0
|
2
|
2
|
3
|
4
|
4
|
7.5
|
5
|
12.5
|
6
|
20
|
7
|
35
|
8
|
60
|
9
|
90
|
10
|
125
|
11
|
200
|
12
|
300
|
13
|
750
|
14
|
1150
|
15
|
1550
|
16
|
1950
|
17
|
2350
|
18
|
2750
|
19
|
3150
|
20
|
3550
|
21
|
3950
|
22
|
4350
|
23
|
4750
|
24
|
5150
|
25
|
5550
|
26
|
5950
|
27
|
6350
|
28
|
6750
|
29
|
7150
|
30
|
7550
|
31
|
7950
|
32
|
8350
|
33
|
8750
|
34
|
9150
|
35
|
9550
|
36
|
9950
|
|
Requisites:
|
Str 18, Con 16
|
Alignment:
|
Any G
|
HD/level:
|
1d8
|
Weapon Prof.:
|
3+level/3
|
To Hit Table:
|
+level-1
|
Save Table:
|
+level++1
|
Groups:
|
War, Rog
|
Complexity:
|
CF=2, GF=3
|
|
|
Gets 60 rogue points per level.
|
Each level: Choose a species enemy. You get +4 TH and x+1 dmg vs. that enemy. You may pick the same species more than once.
|
Level 1,2,3,4: Pick Judo, Jujutsu, Karate, or Tae Kwon Do martial arts style. You have it.
|
Level 1: 0, LVL/d: Be immune to a SEL = LVL status effect for the rest of the day.
Level 1: 0, 1/reset: Roll LVL%. If made, you may claim an extraordinary circumstance and
apply one of the random facts about Chuck Norris to the game! DM determines result.
|
Level 27¶: You may mix in a class from War or Rog Group.
|
Level 27¶: +1 Random Player Pick.
|
Lvl
|
Scout Ability | -50% | -100% | -150%
|
Act
|
Base
|
Penalty
|
Bonus
|
1
|
Open/Close Locks: (-5% per TechLvl of the Lock) (-10% per SL of the Lock)
|
V
|
0
|
Dex-13
|
Dex-17
|
1
|
Move Silently || Immovability | Avoid Clairnasience
|
V
|
5
|
Dex-14
|
Dex-17
|
1
|
Hide in Shadows | Hide amongst People or Trees | Meld in Shadows/Mirrors
|
V
|
0
|
Dex-12
|
Dex-17
|
1
|
Spying || Reflecting Pool
|
- || F
|
5
|
Int-12
|
Int-15
|
1
|
Climb Walls | Climb Overhangs | Climb Upside-Down | Climb in Mid-Air
|
V
|
55
|
Str-10
|
Str-14
|
1
|
Any Rogue 1 ability
|
-
|
-
|
-
|
-
|
2
|
Evasion (0, make by 5% per amount hit: no dmg from weapon)
|
V
|
10
|
Dex-11
|
Dex-15
|
3
|
Disguise | Alter Appearance
|
M
|
25
|
Chr-11
|
Chr-13
|
4
|
Invisibility | Improved Invisibility
|
M
|
0
|
Int-13
|
Int-18
|
4
|
Distraction | Mislead | Forget | Mirage Arcana
|
M
|
15
|
Wis-13
|
Wis-16
|
5
|
Legend Lore | Identify
|
0 | M
|
0
|
Int-13
|
Int-15
|
6
|
Read Languages | Decipher Code
|
M
|
0
|
Int-9
|
Int-14
|
7
|
Identity Penetration | False Seeing | True Seeing
|
MM
|
5
|
Wis-11
|
Wis-19
|
8
|
Free Action / Remove Paralysis / Remove Domination
|
P
|
5
|
Con-8
|
Con-16
|
6
|
All-Around Sight | Locate Object | Treasure Finding
|
M
|
25
|
Wis-15
|
Wis-19
|
10
|
Sending | Demand
|
M
|
10
|
Int-9
|
Int-12
|
12
|
Teleport | Teleport without Error || Teleport Other to Self (no save)
|
M
|
5
|
Int-16
|
Int-17
|
18
|
Psychic Impersonation || Soul/Spirit Impersonation
|
-
|
15
|
Wis-9
|
Wis-14
|
27
|
Astral Spell
|
MMM
|
40
|
Int-18
|
Int-24
|
|
|